ArcadeForge
Play • Ship • Remix

ArcadeForge
Build fast. Play instantly.

Discover a lively studio for rapid game experiments and community playtests. ArcadeForge bundles quickplay demos, HUD-first feedback, and remixable modules so teams prototype richer interactions, collect player signals, and ship polished loops faster than ever.

Runtime: 0.8s cold start HUD-ready analytics
ArcadeForge hero: stylized arcade cabinet and neon UI

Core features

A modular toolset that treats each mechanic as a remixable block: physics, HUDs, progression and sharing are components you can swap, test, and iterate on within minutes.

Quickplay Labs

Spawn live sessions for testers; embed micro-challenges and collect heatmaps without changing builds.

HUD & Telemetry

Configurable heads-up badges and event streams let you watch players and adjust difficulty on the fly.

Remix Modules

Drop in mechanics from the library: powerups, enemy patterns, and narrative hooks are components that stitch together instantly.

How it works

  1. Spawn a sandbox session from any template and invite players via short links or QR codes.
  2. Tune components live: adjust spawn rates, scoring, and camera parameters during active sessions.
  3. Collect HUD signals, play traces, and annotated replays that map player intent to design choices.
Microloop
Ship a playable slice, gather targeted feedback, iterate in minutes — not weeks.

Ready to prototype a loop?

Start with a template, invite players, and iterate visually. No build pipeline required for playtests.

What players say

“ArcadeForge turned week-long polish cycles into hour-long riffs. Playtests finally feel like design tools.”
— Luna Park, Designer
“Community sessions helped us calibrate difficulty and narrate intent without changing code.”
— R. Chen, Developer

FAQ

Do I need an engine plugin?
No—ArcadeForge runs as a lightweight runtime. Integrations exist for popular engines, but a webshim covers most prototypes.
Is player data private?
Sessions can be public or invite-only. Telemetry is opt-in and can be anonymized on export.

Get in touch

Questions, partnership ideas, or jam submissions — send a note and we’ll reply within a few days.