ArcadeForge
Build fast. Play instantly.
Core features
A modular toolset that treats each mechanic as a remixable block: physics, HUDs, progression and sharing are components you can swap, test, and iterate on within minutes.
Quickplay Labs
Spawn live sessions for testers; embed micro-challenges and collect heatmaps without changing builds.
HUD & Telemetry
Configurable heads-up badges and event streams let you watch players and adjust difficulty on the fly.
Remix Modules
Drop in mechanics from the library: powerups, enemy patterns, and narrative hooks are components that stitch together instantly.
How it works
- Spawn a sandbox session from any template and invite players via short links or QR codes.
- Tune components live: adjust spawn rates, scoring, and camera parameters during active sessions.
- Collect HUD signals, play traces, and annotated replays that map player intent to design choices.
Ready to prototype a loop?
Start with a template, invite players, and iterate visually. No build pipeline required for playtests.
Gallery
Snapshots from community jams and rapid prototypes that inspired features. Click to enlarge, annotate, or fork a module.
Prototype: Neon Runner
An experimental fast-twitch mode with persistent checkpoints and crowd-sourced tuning through HUD votes.
What players say
“ArcadeForge turned week-long polish cycles into hour-long riffs. Playtests finally feel like design tools.”
“Community sessions helped us calibrate difficulty and narrate intent without changing code.”
FAQ
Do I need an engine plugin?
Is player data private?
Get in touch
Questions, partnership ideas, or jam submissions — send a note and we’ll reply within a few days.